Crazy Machines Mac Download

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HOME→ PC GAMES→ PUZZLE→ BRAIN-TEASERCRAZY MACHINES
by Novitas

Crazy Machines is an extremely entertaining puzzle game where you have to construct various mechanisms. The game features incredibly realistic physics and admirable graphics. You can use more than 200 elements to make your inventions work. Can you create a perpetual motion machine? With the help of prominent Albert Einstein it won't be a difficult task, so don't hesitate and start working right now!

Mac

CRAZY MACHINES SCREENSHOTS

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Minimal system requirements

OS: Windows XP/Vista

CPU: 800 Mhz

Crazy Machines Mac Download Torrent

RAM: 256 MB

Crazy Machines Mac Download Free

DirectX: 8.0

Crazy Machines Mac Download

Hard Drive: 65 MB


Crazy Machines 2

Machines
Rated 2 out of 5 by Eveoflove from This could have been a great physics game but...Review based on the demo. This is the 3rd game in the series, and unless you've played the 1st 'Crazy Machines', you probably will be spending a lot of time getting to understand what the various controls/buttons in the laboratory are for. There is NO TUTORIAL whatsoever, which is a shame as people that like puzzles with elements of physics might pass this game up. The bulk of the configuration options deals with graphics quality. I left them with their default values and the demo played fine. The game is about resolving puzzles with the aid of elements given to you. For those unfamiliar with the strategy to use in games like this (especially so you can enjoy the demo!), try the following: 1) trigger the start of the experiment without adding any tool, and see what happens; 2) then add an element, re-start the experiment, and see if it achieves what you were hoping for; if not, tweak your element (position, orientation, replace with a different element, etc.) 3) keep adding 1 element at a time and making adjustments until you reach the experiment's objective 4) move on to the next experiment! This is a trial-and-error game, and it can get frustrating, especially at the very beginning, until you understand how to interact with the game. A chunk of demo time will be wasted just to understand the mechanics. Hovering the mouse pointer on an object/button will help somewhat, but explanations would be better. I liked the fact that the puzzles were varied (I completed only 4 of the 101 in the 1-hour trial), but this game could seriously benefit from 2 things: 1) Have either an auto-execute demo or a tutorial so players know what to do; too much time spent in getting familiar with the controls. 2) Have a hint system. If you're stuck, you're stuck without the option of moving forward. When (but ONLY when) you're successful with an experiment, you can see the 'plan' on what needed to be done (in case there's an alternative solution). I think it would have been GREAT to 'auto-fill' the next step with the use of a 'hint' button. Please try the demo... it's an interesting game for those who like to scratch their brain. I do, but not to that extent and because of the lack of help/hint, cannot truly recommend it. I might have been stuck on level 5 forever!

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